It has been a bit longer than planned since we last saw a new Chaos Squat from the Hungry Ghosts army. But your author is not just joking about being a cyborg, and part of his implanted medical device attempted to escape its fleshy lodgings for the great outdoors. Thus an emergency surgical procedure was required to keep it inside. But now we can return to the Squats.
Today we meet another Chaos Squats version of the Imperial Guard Regimental Advisors, Fleet Admiral Wendigo Tunnler.
Admiral Wendigo Tunnler is based on one of the 1990 Squat Pirates that did not make it into any of the Citadel Catalogs or White Dwarfs. From his claw hand and horned helmet, this mini was an obvious candidate for the Officer of the Fleet slot.
To give the Hungry Ghosts a bit more variety than they already have (as if they needed it, with Snots dressed as Sharks and Gnoblar-Daemonette crossbreeds trailing them) Admiral Tunnler has been painted as a follower of Chaos Undivided. In our Warhammer Universe, this means lots of grey-scale colors and metallics, as too much of any color would tip the balance toward one of the Great Ruinous Powers. But Admiral Tunnler knows that it is unwise to sail the space waves for long without a nod to those Great Ruinous Powers. Thus the greenish beard for Nurgle, a blue sword blade and other accents to placate Tzeentch, and red studs and tattoos for Khorne. The pastel pink and green tone of the Tyranid skull shows how highly Slaanesh is valued by the Hungry Ghosts.
There was not much converting needed to finish the Admiral, but Tunnler comes from the days of less-dynamic more-planer casting. So the bits selected to finish him were bits that would give him a more dynamic 3-dimensional look. His right arm comes from a WFB Empire Militia sprue, with a nice thick-bladed pirate cutlass. To make it look more sci-fi, the cuff of the arm was increased in size and painted as if it were a small computer (ask not how he presses those buttons with his Claw).
Those of you who have been following the Hungry Ghosts for a while can likely guess that Tunnler's sword arm was not selected just for the nice cutlass. It was also the first step in creating diagonal lines to further draw attention away from the relative flatness of the mini. The angle of the sword matches the angle of the long axis of the Nid skull. In contrast, the lines on the bases are aligned with his right forearm, and are positioned under the bells of his beard with the gaps between the lines about the same as the distance between the bells.
Now that Admiral Tunnler has a front profile that draws the eye from the right front to left back, the bits added to his back side will do the opposite. Adm. Tunnler is given a nice windswept appearance with his cape and flag, with wind blowing from the left front to right back. The furry cape is from the Chaos Marauders sprue, the pole is an IG Tank antenna, and the flag is probably from some Empire cavalry, but I'm not sure and pain-levels are too high for a thorough search to identify it. Tunnler also has a sidearm from a Cadian sprue added to his belt.
That's all for Admiral Tunnler, up next will be the Hungry Ghosts Astropath, finishing the Regimental Advisors positions.
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