Homeworld for Wayward Space Dwarfs

Devoted to the Preservation, Collection, Conversion, Painting, and Resurrection of Space Dwarfs.
Beards for the Beard God!

Tuesday, December 31, 2013

Squats in Non-GW Magazines, Historia Squataticus: Appendix 13

Squats in Non-GW Magazines, Historia Squataticus: Appendix 13

Le Héraut Citadel.
This was a French language magazine published by Agmat (maker of the Agmat Thudd Gun) on an irregular schedule in the mid- to late 1980s. I have only issue 5, dated June 1988. Like White Dwarf at the time, this magazine was shifting from a mix of TSR, Chaosium, MERP, and Games Workshop content toward being entirely devoted to GW. I am not sure how many issues were published; issue 5 is the only one I have.

Issue 5 features a black & white picture of the Squat Mole Mortar (unpainted) on p. 15 along with other black & white and color pictures of Warhammer 40K and WFB models.

Inquisitor (Epicast / Armorcast).
This 18-issue magazine was published at an erratic schedule by Tim Dupertuis. Tim was the man behind Epicast and then with Armorcast, so it is understandable that there would be some trade-offs between publishing issues and production of models. Armorcast still produces a fine range of wargaming terrain and miniatures (http://www.armorcast.com/), some of which can be seen in Hungry Ghosts posts, particularly the Alien Plants series.
The dates on the covers of the issues do not necessarily correspond to the actual time of publication, but may reflect the intended date rather than the actual date as was common for small publications of this time.

Number 1 (June 1991): No Squats

Number 2 (September 1991): Squats-free

Number 3 (January 1992): Disturbing absence of Squats.

Number 4 (April 1992): Advertisement for Epicast U.S.A. Termite and Falcon, page 10. This is probably the first ad for the Termite ($20). Given the overlapping ownership between Inquisitor and Epicast, all future issues feature an ad for the Termite somewhere in them and will not be included here.
Page 18: points values for various Squats-associated weaponry included in a Space Marine Army record sheet, including the Mole Mortar, Thudd Gun, Rapier, all Tarantula variations, and the Leviathan for those ambitious enough to construct such a monster (500 pts). Note that we are dealing with the Rogue Trader rules at this time.

Number 5 (June1992): Page 5, Q&A with Andy Chambers, including Squats questions about Exo Armor, Power Lance, squad and ally options and requirements.

Number 6 (September 1992): Page 4 notes the sad absence of Squat Champion units.
Page 14 index of White Dwarf articles from issue 93-151 reveals the conspicuous absence of Squats articles, limited to the Army List in 111 and the Land Train rules in 151. But it also foolishly includes the Mole Mortar in the Imperial section, along with generally shared systems Rapier and Tarantula, and bikes of all sorts.
Want Ads on page 19: Dwarf-friends in Alaska and Hawaii are still searching for Squat Musicians and Heavy Weapons Trikes. Good luck sirs, Inquisitor's publication numbers were measured in the low 100's. We had trouble in NYC getting minis in the 1980s and early 1990s, Alaskans and Hawaiians must be truly in dire circumstances.

Number 7 (February 1993): Article on pages 6-9 on Scout and Recon units. Provides rules and stats for Squats Scout/Recon squads. Reports that Squats do not distinguish between Scouts and Recon types, related to their heavy-handed approach to gathering information. Rules and Stats for a Jeep type recon vehicle in use by the Imperials and Squats (basically, touch it and it explodes).
Page 17 Want Ads. Our friends in Alaska and Hawaii continue their searches. Their pleas will continue, but will no longer be reported here.

Number 8 (Spring 1993): Squat Engineers on Bikes appear on the cover.
Pages 5-7, article on Combat Engineers, including Squats rules & stats. Squats also have access to specialized Rhinos with engineering modifications (bridge-laying, mine-sweeping), as well as Termite, Mole, and Hellbore tunnelers and the Gorgon (rules for which were promised in issue 9 but never appeared, except for Gorgon).
Page 13, Q&A with Andy Chambers notes that the Mole Mortar as detailed in the Battle Manual is far more accurate than any other weapon.
Page 18-19: Updated points values and equipment lists for Squats armies.

Number 9 (Summer 1993): Pas des Nains d'espace.

Number 10 (Fall 1993): Warhammer 40K 2nd Edition appears with minimal army lists. Page 5 notes that it is likely that a full Squats army list will not be seen soon...
Pp. 16-17, updated points values for 2nd Edition.
P. 18: Vain hopes for new Squats miniatures in 40K 2nd Ed.

Number 11 (Winter 93/94): Page 4, Squats Living Ancestor Dark Millennium psychic powers noted, as well as vulnerability of tightly clustered Squats armies (among others) to Virus Grenades.
Obstacles and Line of Sight rules on pages 10-14 discuss the advantages and disadvantages of being shorter than Humans, Orks, and Keeblars. Features illustrative photographs including Squats.

Number 12 (Spring 1994): No Squats.

Number 13 (February 1995): Vehicle System Update (pages 14-29) provides generalized rules for military vehicle classes and attempts to rein in the (literal) overkill allowed to Imperial Land Raiders and Dreadnoughts. Vehicle weapon points are adjusted for BS of crew, including Squats.
Also, the particular converted-into-superheavy-APC Soviet T34 tank shown in the picture on p. 13 was purchased by Hungry Ghosts and is now in their service. Counts as Gorgon (with the traditional 40K “Bag of Holding” troop carrying capacity compared to transport size), with stats on p. 26.

Number 14 (September 1996): Cauldron of Blood ($40) and Cannon of Khorne ($30) are now available from Armorcast (p. 2) and featured in an article on adapting WFB Chaos for 40K fun (pp. 5-7). Exo Armor Chaos Squats appear prominently in the army photo on p. 5.
Review of Galaktik Taktik spacecraft from Pewtercraft USA of Jackson NJ (p. 11) notes that the Colonial Forces ships would work well for Squats. Hungry Ghosts says, yes, but needs more skulls and tentacles.

Number 15 (August 1997): Armorcast High Tech Walls now available and seen in the background of many Hungry Ghosts blog posts (p. 2).
More importantly, this issue is devoted to remedying the missing Squats Codex for 40K 2nd Edition (pp. 5-24). A b/w illustration of an angry Squat with a large Bolter by Joel Phillips appears on p. 3.
The Squats Army List starts on p. 5. It is broken up into a Brotherhood Army List (pp. 8-13) including an assortment of converted WFB minis filling in the gaps in the product like, and an Engineer Guild Army List (pp. 14-17).
The Squats Army is equipped with vehicles from Simtac's Kryomek line of Nexus Marines, in pictures as well as rules.
The photographs included reinforce the belief that only a few Iron Claw Squats appeared in North America (Numbers 1, 5, 10, 17).
The illustrations by Joel Phillips seem to indicate that pictures or copies of the unreleased 2nd Edition Squats had been seen, or at least the Champions and Trooper.

Number 16 (November 1997): No Squats.

Number 17 (February 1998): Update of Combat Engineers article for 40K 2nd Edition rules, including Squats units (pp. 5-9).
Squats Army List errata on p. 25.

Number 18 (May 1999): In 18 issues Inquisitor has traveled from Rogue Trader to 40K 3rd Edition.
Page 12 gives a system for determining points costs of troops based on a average human model with additions for improvements. This system was used in assigning points costs in the Squats army lists that appeared in Number 15.
Page 25 Q&A includes discussion of weapons access for troop types in the Squats army lists.

Australian Realms.
From the vast wilderness of Western Australia, a bimonthly magazine covering all sorts of fantasy and sci-fi games – miniatures, RPGs, CCGs. I have only issue 21, dated January/February 1995. No Squats here.

The Dark Library: A magazine for the Warhammer 40,000 gamer.
Issue 1 from Autumn 1994 includes an article on boats in Warhammer 40K which reports that Squats do not have specialized Frogmen-type troops, as “squats rarely have much experience with water” (p. 6). But they do have much experience with beer, and have specialist Grogbrothers, who maintain the integrity of the vast beer production facilities found on every Squats Homeworld, expeditionary base, and spacecraft. They also care for the Beerquariums common to Squats entertainment parks (“The Happiest Fish in the Galaxy”).
The inside back cover reports that the next issue will feature Squats material, noting that “Squat players haven't had much to play with for quite a while now – the only new squat miniature released by GW in the past year or so was the mark 2 motorbike – and we hope to remedy some of that.
However, it goes on to state “If you're a squat player and would like to contribute something on squats, please send it in!”.
Open solicitation for material for the next issue is never a good sign in terms of maintaining a regular publication schedule.

Issue 3 from Spring 1995 is a much improved publication in terms of quality of content and format.
A scenario named “Irregularities on Vauxhault II” forbids allies for the mixed force of Imperial Guard and Space Marines, including Squats, which does not bode well for the humans.
An article on “Warhammer 40,000 Night Battles” reports the obvious – the superior genetic composition of the mighty Squats includes Infravision, “a second sight which allows them to not only see colors as humans do, but to see heat as well,” allowing them to function in the night without any deficit. On the other hand, it states that flashlights are useless to Squats. This is simply not true for a race as ingenious as the Squats. Amongst other functions, they can be sold or traded, used to make the ignorant think that Squats do not have Infravision, used to temporarily blind others by shining the lights in the eyes, or as a general whacking stick (pp. 21-22).
Page 26 features an ad for Nick Tompkins's Epicast U.S.A. resin vehicles, including the Termite ($22.00).
Page 29 introduces the new regular feature “Toshe Tales: Great Squat Lore”, concerning the mighty deeds of the Toshe Clan Stronghold. In this issue, the defeat of Ork Blood Axe Clan Kaptain Ironlung's Kommandos by a combined force of Squat Gyrocopters and Sky Surfers(!), taking special advantage of their geologic knowledge of the terrain.
The article includes rules (40K 2nd Ed) for Squat Sky Surfers troop type in addition to the story, as well as the Camo-Cloaks, Power Boards, and the Longrifles used by the Sky Surfers and Squat snipers. (pp. 29-32)

Issue 4 (Winter 1995) starts off with an editorial whining about the price of the Rhino transport used by Squats and other less important beings - $15! (p. 2).
Page 7: another ad from Epicast offering the Termite.
Page 11: a little complaint about the allies system for 40K 2nd Ed, noting that former enemies Squats and Eldar can now cooperate, and that Squats will condescend to ally with Space Marines.
Pages 21-35: Space Slann are back! On pp. 28-29, there is a sidebar discussion of an entity known as Saul of Nenuphar, a very ancient entity who appears in legends from just about every known race, including Squats. Saul is believed to have been a Slann. Or maybe a Dragon.


Imperial Dispatches: A Warhammer 40,000 Fanzine.
Broadcast from Alameda California, said to be quarterly. I have only Volume 2 issue 1, dated February 1992. Features a less-than-flattering illustration of the Emperor of Mankind on the cover.
A brief article titled “Artillery, the King of Battle” concerning artillery in (Epic) Space Marine notes that the rules are intended to be for general use, including Squats (p. 6).

Louis Porter's Fallout
I have Issues 3-6, March May July September 1995.

Issue 3 (March 1995): Page 7, picture of Imperial Commissars who have stolen a Squat Termite.
Page 12, article on efficient Space Marines point spending advises use of the Thudd Gun.

Issue 4 (May 1995): Page 8, quiz offering fabulous prizes for answering questions about Mole Mortars and less important things. Also discussion about people wanting GW to make some vehicles for armies besides the Smurfs and Imperial Grots, including Squats. Notes that Epicast offers such things, including the Termite, with ad for Epicast with Termite on page 12.

Issue 5 (July 1995): 40K scenario, Mission Delta: Assimilation, features Squats battling Tyranids for possession of a Squat Homeworld alternatively referred to as Drun Kale or Darmer, said to be closest to the Tyranid infested part of the galaxy (pp. 8-11).
Epicast ad for Termite etc p. 12.
Pages 14-17 feature 40K rules for the Blood Slaughterer of Khorne and the Holocaust tank, created by Khorne Cult engineers (i.e., Chaos Squats Adeptus Mechanicii).

Issue 6 (September 1995): Rules for Termite on pages 11-12 and 14. “Virtually invulnerable and invincible” while underground.

Mars: Adventures in Miniature
A quarterly magazine focusing on miniatures-based games from all companies, published in Vancouver Canada. I have only issues 3 and 4, from Summer and Fall 1997.
The letters column of issue 3 (“Martian Mail”) includes a silly idea from a reader, combining Battletech miniatures with Warhammer 40K. Noting that the Battletech mecha are of similar size to a Space Marine, our reader created a new race of tiny Gnomes. Our Gnomes pilot the mecha against 40K opponents who will tolerate such nonsense. The same reader reports that he is busily working on a Squat Codex, which would be of dubious quality from someone who would play silly Gnomes instead of just using the Battletech mecha as Epic 40K Squats Knight Titans, as any sensible person would do (p. 2).
A snippet on page 39 notes that the home planet of the White Scars Space Marines, Tengri, is near the Squat Homeworlds.
No Squats in issue 4.

No comments:

Post a Comment