Five years ago, a glorious new chapter in the history of the Squats opened up: The Hungry Ghosts Chaos Squats of Khorne blog. As one early commenter said, when I saw the name I thought it was a joke. Joke it was not. Now we break new ground with the introduction of the 100th Hungry Ghost, Colonel Teckja Ras-El-Dugmit.
Ras-El-Dugmit is the Hungry Ghosts version of Imperial Guard Special Character Captain Al'Rahem of the Tallarn Desert Tigers. Ras-El-Dugmit adheres rather closely to the illustration of Al'Rahem, considering the warping power of Chaos. We have the large overcoat and the sand-shielding goggles that came with Squat Guildmaster 2, and of course the mandatory Space Boots all but Tyranids must wear.
In contrast to Al'Rahem's puny excuse for a beard, Ras-El-Dugmit has been given a magnificently long flowing braid, as mobile as the desert winds he strides amongst. It is from one of the plastic Beastmen Gor heads. It also nicely covers up the Obvious Mistake that was made in not designing Guildmaster 2 with a proper beard to begin with. And that silly albatross around his next like he would ever consider getting on a boat had to be scraped off. Ras-El-Dugmit was given a lighter shade of the Hungry Ghosts hair color formula to signify his desert origins, the old Bronzed Flesh paint.
Ras-El-Dugmit's Plasma Pistol was made incalculably more awesome than Al'Rahem's, using the 40K 3rd Edition Chaos Space Marine Champion Sprue version with glowing veins of power and the early wisp of a plasmatic blast coming from the barrel. I think it is some bit of Wood Elf shrubbery, but can't remember.
From the side, we can see that Ras-El-Dugmit's attire is well integrated. One of the many Hungry Ghosts who do not use Squat arms cause they suck, Ras-El-Dugmit has the right arm of a plastic Necromunda Orlock Gang member from the mid-1990s starter box. It provides additional sweat-absorbing cloth beyond his headband (made larger with some green stuff below his cyber-bit on the right side of his head). The band does well as an emphasizing accessory for his bulging, if necrotic, bicep. Teckja also knows the Power of One Glove - Sham-On!
The matching cloth streaming from the Plasma Pistol comes from the less impressive source of a plastic Bretonnian Knight Head. Like Al'Rahem, Ras-El-Dugmit is equipped with shoulder armor. Not that that's not a common feature in the Grim Darkness of the Grim Dark Future.
Ras-El-Dugmit is sporting a fancypants Forge World backpack from a Krieg Engineer. More noticeably, while Captain Tallarn has a mincy little sword to dispatch his enemies, Ras-El-Dugmit has more fully committed with his entire left arm replaced with a huge Power Mace, the Maul of the Skull-Breaker. The yellow bumps are a reminder of all of the Mark 6 Space Marines that have been smitten by the Maul over the centuries. The circuitry of the cybernetic arm attachment region is guarded by a bit of plastic Empire Knight armor.
Said circuitry can be seen from the other side, and like the Plasma Pistol, the Maul also has nice little cylindrical bits to display the energy flowing within the weapon.
Some may have noticed that Ras-El-Dugmit's dual-weapon arms provide a wide open stance, projecting outward and upward at similar angles. By now, we know that was intentional. So was the counterbalance. While the killing arms spread open like the wings of the angel of death, Ras-El-Dugmit is looking right at you. This was emphasized by ensuring that the long beard ran up at a contrasting angle to the arms, up to his face, and continuing upward by the addition of an antenna to the right side of his head (Battlefleet Gothic spaceship bit). In the middle, frame by the hair and head band, we have his goggle-guarded gaze. The lenses of the goggles have been painted the same bronze color as the pistol and Maul of the Skull-Breaker, while the exposed area of his face was muted with a ghoulish light blue-gray.
Then we have the cat. A reminder of the original Desert Tiger, as well as the GI Joe action figure Spearhead who was accompanied by a bobcat...
named Max. There he is, now working for a Rogue Trader Ork Runtherd, the one that's not in the Catalog (Ooooo....rare...). We also have some Orks from the days when, if you wanted your Orks to be insanely powerfully armed, you got it. These three came in a blister pack with another heavy weapon Ork with a Missile Launcher.
This Max, in proper feline fashion, is walking near Ras-El-Dugmit, not with him, and not particularly interested in what our Chaos Squat is looking at. He is from a Grenadier Wizard's Familiar metal sprue, with the addition of a plastic monster-face collar from one of the old WFB Empire war machine accessories.
As the addition of our desert cat suggests, we can't have a miniature where all of the action is in the upper regions with a lonely ignored base.
So our base is filled with rubble. As in the original fluff, the Guildmasters were inexplicably aligned with the greasy Biker contingent of Squats, motor vehicle parts have been strewn upon the base. We have a wheel from one of the 1990s Imperial Guard Heavy Weapon platforms and a partially buried headlight from the old Squat motorcycles (actually miscast and not partially buried).
Anyway, we know we can't have prominent angular alignments without circles. We learned that from Stonehenge. So our circular headlamp is set below the Power Maul, and given similar colors. The wheel is placed on the other side of Ras-El-Dugmit's beard, and directs attention toward the seam of his coat. Both the wheel and coat seam and buttons are painted in similar colors as Ras-El-Dugmit's goggles, to provide another source of attraction toward his gaze. Ras-El-Dugmit's head forms the most important circle of all, surrounded by the lesser rings.
Ras-El-Dugmit, like many of the other commanders of the Hungry Ghosts, is a Squat who will not be constrained by the boundaries of his base. Ras-El-Dugmit's right boot is set at the edge of the base, with the result that almost all of his right arm is beyond the edge of his base. His candy-corn colored antenna sticks out as well. And the old tire.
The result is that Ras-El-Dugmit is both backed into one edge of his base while jutting forth in contrary angles.
And a triangle emerges from the circles and dischordant lines. Ras-El-Dugmit was intended to be a simple conversion. But he is Master of All He Surveys.
And here is Ras-El-Dugmit joined by the other special characters, led by The Grudge Master. Who's that in the upper right? We will find out soon...
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Showing posts with label orks. Show all posts
Showing posts with label orks. Show all posts
Monday, March 31, 2014
Saturday, March 17, 2012
Finally the Iron Claws Have Arrived!!!!
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Wednesday, December 21, 2011
Col Iron Beard's Bodyguards, Lt Horst Haakhoeken
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Wednesday, November 30, 2011
Thunder Chiefs Rough Riders Number 9: Spinne Sluitdiep
As the picture shows, Spinne's Cycle is speeding across the battlefield, crushing all those who get in his way. In this case, it is Necromunda Pit Slave 1 smashed against the front shield. The Pit Slaves in general make for fine victims in their posing, and we recently saw Slave 3 beneath the wheel of Thunder Chief Ken, and Slave 2 will appear with Thunder Chief Trollo soon.
Pit Slave 3, Unterm Rad, for you Hermann Hesse fans

The Chain Sword blade is the one that was removed from Blood Eagles Trooper Brew Ithica. As said in the days of the Deodorant-Hover Tank long ago, never throw anything away. That Chain Sword Blade is the only piece of Spinne & Bike that are actually from the Squats miniatures; the Dwarf Warrior Head is the only bit from the Dwarfs.
The Chain Sword and Spike also provide support to keep the Pit Slave attached more effectively. And because I can't leave anything alone, you Necromunda Obsessives out there may have noticed that Pit Slave 1 did not come with a metal mouth-guard originally. It is from a from a WFB Empire Knight, and though it does match well with the tire strapped to the Pit Slave's shoulder, I literally found it on the floor while walking from the Shelf of Many Catalogs to the Mighty Place of Painting Miniatures.
Aside from my most obvious preference for complicated designs, I feel that many painters, including the Games Workshop staff, tend to ignore the possibilities presented by the details of the sculpture of the models, both artistically and (admittedly imaginarily) functionally. So Hungry Ghosts will also point out at this time that even the details of the tracks and tires can be used to increase the effectiveness of the overall appearance of a model.
And there is always more crazy heading down the highway.
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Wednesday, October 19, 2011
Thunder Chiefs Rough Riders Number 8: Ken Haringsbeens
We started with a pile of parts from the various Rogue Trader era Ork Bikes for the basic shape- the back section is built with a pair of Tracks from the Scorcher/Wartrak stuck together with 2 of the Wartrak Gunner's Platform bits. The platforms were lower than the top edge of the tracks, so the small piece of the Imperial Guard Hellhound Turret Plate was added on top of the platforms, which was made to look more like there was an engine somewhere in the bike by adding on top of the turret plate the Fuel Hose from the Hellhound. And for extra sophistication, a little Griffon with Warhammer was attached to the Fuel Hose (from the WFB Empire Organ Gun).
Echoing the pattern and color of Ken's arm and the exhaust pipes, Power Tubes were added to both sides of the bike, from Magus Delphan Gruss from the Inquisitor game. These tubes helped remedy the fact that the front and back sections of the half-track were not actually connected to each other. Ken's wire arm also helps keep the bike together, but further strength was provided by slipping some spears under the handlebars that were glued to the front wheel section and the tracks.
Close up we can see Ken's shame: our Chaos Squat was cursed with crippled, ugly little legs (from a Dark Eldar Warp Beast). Despite his attempts to use much armor (from Ork Boys and Chaos Marines sprues) to hide them, his legs splay outward, their horrid pallor exposed to all the world; and providing extra strength to the power tubing holding the bike together.
The other secret is mine, and more difficult to see- Ken is not actually sitting on anything. His back is glued to his seat back nestled between the Juggernaut poles, with a tentacle added for more glue-able surface area, and the armor plating hides the gap below Ken's rear end. Ken's Saurus Warrior Spike Arm prevents anyone from looking too closely.What became of the rest of that Bone Thrower? Its boney frame became the seat-back that Ken is attached to. From the front, we can also see that Ken's beard was made more majestic with the hair from a plastic Beastman head.
Ken is rolling into battle over the battered corpse of Necromunda Pit Slave 3. Those Pit Slaves make great corpses. We'll see Pit Slaves 1 and 2 soon.
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Tuesday, April 12, 2011
Iron Claw Squats 40K Special Weapon Squad Part 2
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