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Devoted to the Preservation, Collection, Conversion, Painting, and Resurrection of Space Dwarfs.
Beards for the Beard God!

Showing posts with label beardmaster. Show all posts
Showing posts with label beardmaster. Show all posts

Tuesday, December 27, 2011

Space Dwarfs Beyond the Galactic Fringes: Fantastic Miniatures Squat Berserkers

Another chapter in the sporadic review of Space Dwarfs Beyond the Galactic Fringes (that is, Space Dwarfs not made by Citadel). This chapter will take a look at a series of miniatures sculpted by the Grand Beardmaster Bob Olley for Fantastic Miniatures in 2004 and 2005. They have been variously referred to as Squats, Space Dwarfs, and Futuristic Dwarves. There are 13 Fantastic Miniatures Squats, most or all of which are still available from Fantastic Miniatures through their eBay store (though none right now due to the holidays).

This breed of Squats includes 4 Berserkers, including 1 Limited Edition Champion, 3 Warriors in Heavy Exo-Armor, 3 Infantry Troopers, and 3 Heavy Weapons Troopers.

First is the Limited Edition Squat Berserker Champion. This Squat is a single-piece sculpt armed with a what is probably a Lasgun that also functions as a double-handed Power Axe. He has a rather complicated hairstyle, ornate clothing, and a malevolent glare.

From the back we can see that this Berserker has put a bit of forethought into equipping himself for battle, not very typical for his type.

This particular model is 186 of the series of 250, and came with the business card sized Certificate of Authenticity. A compact and effective sculpt that wards off any conversion attempts with his fierce gaze and big axe. But that lower right leg is looking rather vulnerable to the X-acto-wielding mutator, Mr Berserker.

The other Squat Berserkers came as a set of 3 Bodies and 6 separate Arms to mix and match. Berserker 1 has a Road Warrior in Ninja Booties outfit and 2 Very Large Pistols, 1 with a Very Large Bayonet. Like all proper Berserkers, he is in a lurching forward for the attack position.

These Berserkers were molded with pins in the arm-slots and holes in the arms, which affected the range of possible positions. But since the arms were separate from the bodies, there was still the opportunity to match the weapons with the bodies. B1 has his legs spread out, as well as his beard and hair above his ears, so he was given arms that would also be spread wide, and the nubbins sticking out on top of the guns work well with his hair tufts above his ears.

B1 has a nicely armored back with some fine spikes to give second-thoughts to any creeping Tyranids who might be contemplating an ambush.

Berserker 2 bears a Headband of Thorns and also a fondness for Skull-shaped belt-buckles. He has been given a fine machete with serrated edge. Also some sort of Flamer or a plasma-spewing gun, again with a bayonet should the fuel canister run dry before the enemy is crispy or the gun has exploded.

B2 is also nicely protected from treacherous assaults from the rear as he rages forth across the battlefield. B2 was given the Left-Arm with Big Flamer Gun as his stance was advancing forward with his left foot, while the machete arm worked better with the straight right leg, ready to hack to death any still-moving burning critters. The circular shapes on the Big Flamer Gun go nicely with the circular bits and buttons on his gear.

Berserker 3 shares the Mad Dwarfs Beyond Thunderdome style. His Mohawk hair and bald head went well with the potato-masher grenade as well as the shape of his probably-plasma pistol.

Lots of small ridges and bumps on B3 from combining his body with the Grenade Arm and the Plasma Pistol Arm. I pity the fool who makes fun of his parachute pants.

Overall, these Berserkers are a nice groups of frothy-mouthed additions to the Hungry Ghosts army. The sculpts all fill out their bases nicely, while the different stances allow them to be placed close together without getting their weapons caught together. Their style is also a departure from both the old Bob Olley Squats made for Citadel and the Scrunts Space Dwarfs made for his Olley's Armies brand. And while their upper bodies are well detailed, those bare arms and puffy pants leave a bit of room for adding some extra spikes or chaos symbols.

Saturday, March 20, 2010

Legios Moriad Regiment XIV General Stalkarlik

This is my Headquarters squad for the Hungry Ghosts army, a mix of different types of Squats, but all models with enough metal on them to justify the Carapace Armor add-on. In addition to my General in the Exo-Armor, there is Hungry Ghosts Regimental Standard Bearer, their Vox Trooper, and two Troopers with special weapons.

Since all Chaos Squats are ever-hungry for new weaponry and technologies, I usually take about as many special weapons troopers as a squad will allow. It also helps with the variety of weaponry that the Squat models wield. The miniatures of the Warhammer 40K Rogue Trader days - especially while Citadel employed the Most Great and Powerful Beardmaster Bob Olley - featured a bewildering variety of weaponry, far more than the amount that made it into the RT Rulebook. I take a look at the weirdo gun and decide what it maybe most resembles, and then paint whatever it is on the base to avoid confusion.

Here is the fearsome General Jengiz Stalkarlik, Commander-in-Arms of the Expeditionary Regiment XIV of the Great League of Moriad, and Champion of the Blood God Khorne. He has been named after two great warlords from the vast steppe-lands of Eurasia, Jengiz Khan and Josef Stalin (Stalin's last name was self-bestowed, and means Man of Steel in Russian. Gen. Stalkarlik is the Dwarf of Steel.)

Coincidentally, the Easter Eggs that have inspired his Exo-Armor's shape also come from the steppes of Eurasia. Snicker not, beardless fools: The Egg is both an efficient and resilient shape.

While Gen. Stalkarlik uses Chaos Squat Exo-Armor Body 2, his arms are from assorted 1990s plastic sprues. He is armed with a Bolter from the 40K 2nd Edition plastic World Eaters, with the addition of one of the little dragon heads from the 3rd Ed Chaos Vehicle Accessory sprue.

I've added an XIV symbol to the shoulder pad with green stuff. The choice of the Roman numeral for 14 was selected so that I could use a stylized form of it to suggest the appearance of the red eye of Chaos with a glowing metal slit for an iris.

The General's left arm is a combination of the Dark Eldar Power Claw arm and a Chaos Space Marine shoulder pad.

Stalkarlik stands on what is left of a Tau Fire Warrior and his broken bonding blade, though the hand is from a WFB Zombie cut down to have the Tau number of fingers. The skull of a long dead Ork rests on the front side of his base.